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BestBuy launching prepaid cards for online games

Although some still doubt that free to pay games have a viable business model, this month’s launch of game cards at Bestbuy may change some minds. Reports Virtual Worlds News Stardoll, Meez,...

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Why sell branded virtual goods? Advertising or ecommerce revenue?

Yesterday’s WSJ noted that retailers and manufacturers were increasingly selling their branded virtual goods inside virtual worlds: Retailer Kohl’s Corp. this month launched a new line of apparel, but...

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Game developers on social networks can expect $1.20/mth/Daily Active User

Inside Facebook has a terrific interview with $uperRewards, one of the two major CPA ad networks for social networks (and increasingly outside of social networks as well). [Offerpal is the other major...

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Facebook selling digital gifts at a $35m run rate

In January of this year, we estimated that Facebook was selling digital gifts worth $15m per year. We based this estimate on an analysis of the number of each gift available each week over a 7 week...

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MMOG nuggets from Austin GDC

Some interesting tidbits about both free to play and subscription MMOGs coming out of the talks at Austin GDC. Min Kim of Nexon says: Not just a Korean thing: “South Korea is still a big market for...

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Consumer confidence is at an all time low – factor this into your 2009 planning.

The Consumer Confidence Index (CCI) measures how optimistic consumers are about the state of the economy. Specifically, it measures how consumers are feeling about: 1. Current business conditions. 2....

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Social gaming is a tactic not a category

I’ve been blogging a lot about social games over the past couple of years and have been a big proponent of the space. However, over the last few months I’ve started to question whether social gaming is...

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New Media companies should emphasize “media” over “new”

AdAge has a good article today about how AOL has been attacking web publishing where it notes: In the heady days of early 2000, the megamerger of AOL and Time Warner heralded the web-based future of...

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Gaming business models: Freemium beats advertising

Dan Cook has a great post about business models for flash game developers over at Lost Garden. He says: Ads are a really crappy revenue source For a recent game my friend Andre released, 2 million...

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Commerce in the Time of Social

The fabric that underlies the social Internet is essentially a new web where people are the nodes, connected through a social graph. This ubiquitous people to people connection with real identities has...

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